[Code] Final Fantasy Delta
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[Code] Final Fantasy Delta
Now Playing X: Presents,
RPG Delta: Final Fantasy
Based on the ever popular (NES) Final Fantasy
Preview: Here
<Board>
<% Copywrite %>
[Update - 18AUG06]
New Characters [classes]
New Items/Weapons
NOTE
How to earn EXP and Shop Credit
Shop Credit can be earned by using the Add Reply or New Topic
buttons.
currently you will earn:
New Topic = 25
Add Reply = 15
Session EXP or RPG Experience/Status can be earned by using the
Add Reply / New Topic / Quick Reply / Quote buttons
currently you will earn:
New Topic = 25
Add Reply = 15
Quick Reply = 15
Quote = 15
Now you MUST use/deposit your Session EXP into the EXP Bank and inscrease your stats or loose them when you log out.
However any and ALL Shop Credit not uses WILL BE SAVED for Future Use.
please note,
this ModPak is configured to work in conjunction with the IFX Arena, however that part of the code has yet to be scripted.
enjoy
nem
RPG Delta: Final Fantasy
Based on the ever popular (NES) Final Fantasy
Preview: Here
<Board>
<% Navigation %>
<div id="rpgUserBar" style="display:none" class="tableborder"><div class="maintitle">Session EXP:</div><div class="tablepad" id="rpgUserDiv"></div></div><BR />
<% Copywrite %>
<script type="text/javascript">
/*
RPG Delta v1.0.7
Created by iFusion
Final Fantasy edition by by Nemesis Prime
DarkFX Now Playing X: Productions - 2005/07
*/
var urlBoard = "http://zX.invisionfree.com/Your Board/index.php"
var urlWeapons = "http://209.85.48.8/1882/184/emo/"
var urlItems = "http://209.85.48.8/1882/184/emo/"
var urlElements = "http://209.85.48.8/1882/184/emo/"
var urlGender = "http://209.85.48.8/1882/184/emo/"
var rpgWeapons = []
rpgWeapons[0] = [ "knife.gif" , "Knife" , "2000" , "A basic knife" , 4 ]
rpgWeapons[1] = [ "SA.gif" , "Steel Axe" , "1000" , "A steel axe" , 2 ]
rpgWeapons[2] = [ "GS.gif" , "Giant Dagger" , "7000" , "A Giant Dagger" , 7 ]
rpgWeapons[3] = [ "EM.gif" , "Mace" , "1500" , "A blunt heavy piece of metal" , 3 ]
rpgWeapons[4] = [ "WA.gif" , "War Axe" , "5500" , "A warrior's axe" , 6 ]
rpgWeapons[5] = [ "EB.gif" , "Ethral Bo" , "3500" , "A bow enhanced with white magic" , 5, ]
rpgWeapons[6] = [ "CB.gif" , "Corsesca" , "4500" , "A dragon's tooth?" , 5 ]
rpgWeapons[7] = [ "CC.gif" , "Combat Claws" , "21000" , "good for hand to hand combat" , 18 ]
rpgWeapons[8] = [ "NA.gif" , "Nega Axe" , "5000" , "A cursed axe" , 6 ]
rpgWeapons[9] = [ "SS.gif" , "Excalibur" , "9000" , "A strong sword" , 10 ]
rpgWeapons[10] = [ "EW.gif" , "Electro Whip" , "10500" , "Energy whip" , 12 ]
rpgWeapons[11] = [ "DS.gif" , "Dark Saber" , "50000" , "Sword of darkness", 15 ]
rpgWeapons[12] = [ "RB.gif" , "Rail Gun" , "5600" , "Automatic Fire" , 7 ]
rpgWeapons[13] = [ "ES.gif" , "Esquire Sword" , "1000" , "Cheaper version of Excalibur" , 2]
rpgWeapons[14] = [ "shield.gif" , "Sheild" , "500" , "A Strong Shield" , 9 ]
rpgWeapons[15] = [ "SB.gif" , "Short Dagger" , "400" , "A short dagger" , 1 ]
rpgWeapons[16] = [ "ND.gif" , "Nega Dagger" , "12000" , "One cut death" , 12 ]
var rpgElements = []
rpgElements[0] = [ "Earth" , "avalanche.gif" ]
rpgElements[1] = [ "Fire" , "fireball.gif" ]
rpgElements[2] = [ "Wind" , "wind.gif" ]
rpgElements[3] = [ "Water" , "splash.gif" ]
rpgElements[4] = [ "Death" , "deathspell.gif" ]
//h = heal, l = luck, t = trading (0 = very common, 1 = common, 2 = average, 3 = rare, 4 = super rare, 5 = ultra rare, 6 = fiendish)
var rpgItems = []
rpgItems[0] = [ "fireball.gif" , "Fire Ball" , "500" , "Cast Fireball" , "t:4" ]
rpgItems[1] = [ "iceball.gif" , "Ice Blast" , "1000" , "Cast Freeze" , "t:5" ]
function getStats() {
stats = [];
TheStats = [];
var HP = [2];STR = [3];MAG = [4];DEF = [5];Merc = [0];Hero = [1];Monk = [2];Sorceress = [3];Knight = [4];Princess = [5];Dragoon = [6];
TheStats[2] = [ [] * [] ]
TheStats[HP][Merc] = [ parseInt(PostCount) ]
TheStats[HP][Hero] = [ parseInt(PostCount) * (1/2) ]
TheStats[HP][Monk] = [ parseInt(PostCount) ]
TheStats[HP][Sorceress] = [ parseInt(PostCount) ]
TheStats[HP][Knight] = [ parseInt(PostCount) * (3) ]
TheStats[HP][Princess] = [ parseInt(PostCount) * (7) ]
TheStats[HP][Dragoon] = [ parseInt(PostCount) * (9) ]
TheStats[3] = [ [] * [] ]
TheStats[STR][Merc] = [ parseInt(PostCount) * (7) ]
TheStats[STR][Hero] = [ parseInt(PostCount) * (6) ]
TheStats[STR][Monk] = [ parseInt(PostCount) * (6) ]
TheStats[STR][Sorceress] = [ parseInt(PostCount) * (7) ]
TheStats[STR][Knight] = [ parseInt(PostCount) * (5) ]
TheStats[STR][Princess] = [paresInt(PostCount) * (9) ]
TheStats[STR][Dragoon] = [ parseInt(PostCount) * (9) ]
TheStats[4] = [ [] * [] ]
TheStats[MAG][Merc] = [ parseInt(PostCount) * (3/2) ]
TheStats[MAG][Hero] = [ parseInt(PostCount) * (2) ]
TheStats[MAG][Monk] = [ parseInt(PostCount) * (2) ]
TheStats[MAG][Sorceress] = [ parseInt(PostCount) * (5) ]
TheStats[MAG][Knight] = [ parseInt(PostCount)]
TheStats[MAG][Princess] = [ parseInt(PostCount) * (1/2) ]
TheStats[MAG][Dragoon] = [ parseInt(PostCount) * (9) ]
TheStats[5] = [ [] * [] ]
TheStats[DEF][Merc] = [ parseInt(PostCount) * (3) ]
TheStats[DEF][Hero] = [ parseInt(PostCount) * (7) ]
TheStats[DEF][Monk] = [ parseInt(PostCount) * (5) ]
TheStats[DEF][Sorceress] = [ parseInt(PostCount) * (6) ]
TheStats[DEF][Knight] = [ parseInt(PostCount) * (7) ]
TheStats[DEF][Princess] = [ parseInt(PostCount) * (5) ]
TheStats[DEF][Dragoon] = [ parseInt(PostCount) * (9) ]
for (i=0;i<TheStats.length;i++){
if (rpgChars==""){
stats[i]=TheStats[i][1]
} else {
stats[i]=TheStats[i][rpgChars]
}}
for (i=0;i<stats.length;i++){
if (parseInt(stats[i]) >= parseInt(RPGHigh)) { stats[i]=RPGHigh; }
if (parseInt(stats[i]) < 0 ) { stats[i]=0 }
}
return stats
}
var rpgChars = []
rpgChars[0] = [ "Merc" , "http://npx.np.funpic.org/xsrptx/delta/merc.gif" ]
rpgChars[1] = [ "Hero" , "http://npx.np.funpic.org/xsrptx/delta/Hero.gif" ]
rpgChars[2] = [ "Monk" , "http://npx.np.funpic.org/xsrptx/delta/Monk.gif" ]
rpgChars[3] = [ "Sorceress", "http://npx.np.funpic.org/xsrptx/delta/Sorceress.gif" ]
rpgChars[4] = [ "Knight" , "http://npx.np.funpic.org/xsrptx/delta/Knight.gif" ]
rpgChars[5] = [ "Princess" , "http://npx.np.funpic.org/xsrptx/delta/Princess.gif" ]
rpgChars[6] = [ "Dragoon" , "http://npx.np.funpic.org/xsrptx/delta/Dragoon.gif" ]
var rpgWeight = [ 8 , 3 , 4 , 6, 0 ]
var rpgCurrency = "$"
var rpgBar = "Y"
var topicMoney = "25"
var replyMoney = "15"
var order = [ 11, 'BR', 1, 'BR', 2, 3, 4, 5, 6, 'BR', 8, 7, 'BR', 9, 10, 12, 13, 14, 15 ]
var rpgFields = ["Session EXP" , "Name" , "HP" , "STR" , "MAG" , "DEF" , "EXP" , "Weapons" , "Items" , "Level" , "Gender" ,"Image" , "Element" , "Allignment" , "HomeTown" ,"Motto" ]
document.write('<script src="http://209.85.48.8/1882/184/upload/p9980638.ibf"><\/script>');
</script>
[Update - 18AUG06]
New Characters [classes]
New Items/Weapons
NOTE
How to earn EXP and Shop Credit
Shop Credit can be earned by using the Add Reply or New Topic
buttons.
currently you will earn:
New Topic = 25
Add Reply = 15
Session EXP or RPG Experience/Status can be earned by using the
Add Reply / New Topic / Quick Reply / Quote buttons
currently you will earn:
New Topic = 25
Add Reply = 15
Quick Reply = 15
Quote = 15
Now you MUST use/deposit your Session EXP into the EXP Bank and inscrease your stats or loose them when you log out.
However any and ALL Shop Credit not uses WILL BE SAVED for Future Use.
please note,
this ModPak is configured to work in conjunction with the IFX Arena, however that part of the code has yet to be scripted.
enjoy
nem
Bad Wolf- Designer GFX
-
Level : 46
Number of posts : 3391
Location : Satellite V
Rank : 7
Experience : 3014
Registration Date : 2006-12-24
Cprofile
Title: The Digital Alchemist
Luck:
(588/588)
Karma:
(530/777)
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