[code] FFVII: Advent Children
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[code] FFVII: Advent Children
a RPG Delta Modification
Final Fantasy VII: Advent Children edition
Preview: Here
<Board>
<% Copywrite %>
please note,
this ModPak is configured to work in conjunction with the IFX Arena, however that part of the code has yet to be scripted.
Final Fantasy VII: Advent Children edition
Preview: Here
<Board>
<% Navigation %><div id="rpgUserBar" style="display:none" class="tableborder"><div class="maintitle">Session EXP:</div><div class="tablepad" id="rpgUserDiv"></div></div><BR />
<% Copywrite %>
<script type="text/javascript">
/*
RPG Delta v1.0.7
Created by iFusion
FF: Advent Children Edit by Nemesis Prime
DarkFX Now Playing X: Productions - 2007
*/
var urlBoard = "http://zX.invisionfree.com/YourBoard_URL/index.php"
var urlWeapons = "http://209.85.48.8/1882/184/emo/"
var urlItems = "http://209.85.48.8/1882/184/emo/"
var urlElements = "http://209.85.48.8/1882/184/emo/"
var urlGender = "http://209.85.48.8/1882/184/emo/"
var rpgWeapons = []
rpgWeapons[0] = [ "knife.gif" , "Knife" , "2000" , "A basic knife" , 4 ]
rpgWeapons[1] = [ "SA.gif" , "Steel Axe" , "1000" , "A steel axe" , 2 ]
rpgWeapons[2] = [ "GS.gif" , "Giant Dagger" , "7000" , "A Giant Dagger" , 7 ]
rpgWeapons[3] = [ "EM.gif" , "Mace" , "1500" , "A blunt heavy piece of metal" , 3 ]
rpgWeapons[4] = [ "WA.gif" , "War Axe" , "5500" , "A warrior's axe" , 6 ]
rpgWeapons[5] = [ "EB.gif" , "Ethral Bo" , "3500" , "A bow enhanced with white magic" , 5, ]
rpgWeapons[6] = [ "CB.gif" , "Corsesca" , "4500" , "A dragon's tooth?" , 5 ]
rpgWeapons[7] = [ "CC.gif" , "Combat Claws" , "21000" , "good for hand to hand combat" , 18 ]
rpgWeapons[8] = [ "NA.gif" , "Nega Axe" , "5000" , "A cursed axe" , 6 ]
rpgWeapons[9] = [ "SS.gif" , "Excalibur" , "9000" , "A strong sword" , 10 ]
rpgWeapons[10] = [ "EW.gif" , "Electro Whip" , "10500" , "Energy whip" , 12 ]
rpgWeapons[11] = [ "DS.gif" , "Dark Saber" , "50000" , "Sword of darkness", 15 ]
rpgWeapons[12] = [ "RB.gif" , "Rail Gun" , "5600" , "Automatic Fire" , 7 ]
rpgWeapons[13] = [ "ES.gif" , "Esquire Sword" , "1000" , "Cheaper version of Excalibur" , 2]
rpgWeapons[14] = [ "shield.gif" , "Sheild" , "500" , "A Strong Shield" , 9 ]
rpgWeapons[15] = [ "SB.gif" , "Short Dagger" , "400" , "A short dagger" , 1 ]
rpgWeapons[16] = [ "ND.gif" , "Nega Dagger" , "12000" , "One cut death" , 12 ]
var rpgElements = []
rpgElements[0] = [ "Earth" , "avalanche.gif" ]
rpgElements[1] = [ "Fire" , "fireball.gif" ]
rpgElements[2] = [ "Wind" , "wind.gif" ]
rpgElements[3] = [ "Water" , "splash.gif" ]
rpgElements[4] = [ "Death" , "deathspell.gif" ]
//h = heal, l = luck, t = trading (0 = very common, 1 = common, 2 = average, 3 = rare, 4 = super rare, 5 = ultra rare, 6 = fiendish)
var rpgItems = []
rpgItems[0] = [ "fireball.gif" , "Fire Esper" , "500" , "Learn Fireball" , "t:4" ]
rpgItems[1] = [ "iceball.gif" , "Ice Esper" , "1000" , "Learn Freeze" , "t:5" ]
function getStats() {
stats = [];
TheStats = [];
var HP = [2];STR = [3];MAG = [4];DEF = [5];Merc = [0];Hero = [1];Soldier = [2];Fighter_male = [3];Fighter_female = [4];Huntress = [5];Engineer = [6];Ancient = [7];Trickster = [8];Sorcerer = [9];
TheStats[2] = [ [] * [] ]
TheStats[HP][Merc] = [ parseInt(PostCount) * (3) ]
TheStats[HP][Hero] = [ parseInt(PostCount) * (4) ]
TheStats[HP][Soldier] = [ parseInt(PostCount) * (3) ]
TheStats[HP][Fighter_male] = [ parseInt(PostCount) * (5) ]
TheStats[HP][Fighter_female] = [ parseInt(PostCount) * (5) ]
TheStats[HP][Huntress] = [ parseInt(PostCount) * (6) ]
TheStats[HP][Engineer] = [ parseInt(PostCount) * (3) ]
TheStats[HP][Ancient] = [ parseInt(PostCount) * (7) ]
TheStats[HP][Trickster] = [ parseInt(PostCount) * (2) ]
TheStats[HP][Sorcerer] = [ parseInt(PostCount) * (7) ]
TheStats[3] = [ [] * [] ]
TheStats[STR][Merc] = [ parseInt(PostCount) * (3) ]
TheStats[STR][Hero] = [ parseInt(PostCount) * (4) ]
TheStats[STR][Soldier] = [ parseInt(PostCount) * (3) ]
TheStats[STR][Fighter_male] = [ parseInt(PostCount) * (5) ]
TheStats[STR][Fighter_female] = [ parseInt(PostCount) * (5) ]
TheStats[STR][Huntress] = [ parseInt(PostCount) * (6) ]
TheStats[STR][Engineer] = [ parseInt(PostCount) * (3) ]
TheStats[STR][Ancient] = [ parseInt(PostCount) * (7) ]
TheStats[STR][Trickster] = [ parseInt(PostCount) * (2) ]
TheStats[STR][Sorcerer] = [ parseInt(PostCount) * (7) ]
TheStats[4] = [ [] * [] ]
TheStats[MAG][Merc] = [ parseInt(PostCount) * (1) ]
TheStats[MAG][Hero] = [ parseInt(PostCount) * (2) ]
TheStats[MAG][Soldier] = [ parseInt(PostCount) * (1) ]
TheStats[MAG][Fighter_male] = [ parseInt(PostCount) * (3) ]
TheStats[MAG][Fighter_female] = [ parseInt(PostCount) * (3) ]
TheStats[MAG][Huntress] = [ parseInt(PostCount) * (5) ]
TheStats[MAG][Engineer] = [ parseInt(PostCount) * (2) ]
TheStats[MAG][Ancient] = [ parseInt(PostCount) * (9) ]
TheStats[MAG][Trickster] = [ parseInt(PostCount) * (7) ]
TheStats[MAG][Sorcerer] = [ parseInt(PostCount) * (9) ]
TheStats[5] = [ [] * [] ]
TheStats[DEF][Merc] = [ parseInt(PostCount) * (5) ]
TheStats[DEF][Hero] = [ parseInt(PostCount) * (7) ]
TheStats[DEF][Soldier] = [ parseInt(PostCount) * (5) ]
TheStats[DEF][Fighter_male] = [ parseInt(PostCount) * (9) ]
TheStats[DEF][Fighter_female] = [ parseInt(PostCount) * (9) ]
TheStats[DEF][Huntress] = [ parseInt(PostCount) * (7) ]
TheStats[DEF][Engineer] = [ parseInt(PostCount) * (5) ]
TheStats[DEF][Ancient] = [ parseInt(PostCount) * (7) ]
TheStats[DEF][Trickster] = [ parseInt(PostCount) * (9) ]
TheStats[DEF][Sorcerer] = [ parseInt(PostCount) * (6) ]
for (i=0;i<TheStats.length;i++){
if (rpgChars==""){
stats[i]=TheStats[i][1]
} else {
stats[i]=TheStats[i][rpgChars]
}}
for (i=0;i<stats.length;i++){
if (parseInt(stats[i]) >= parseInt(RPGHigh)) { stats[i]=RPGHigh; }
if (parseInt(stats[i]) < 0 ) { stats[i]=0 }
}
return stats
}
var rpgChars = []
rpgChars[0] = [ "Merc" , "http://209.85.12.231/10987/166/upload/p2064496.gif" ]
rpgChars[1] = [ "Hero" , "http://209.85.12.231/10987/166/upload/p2064406.gif" ]
rpgChars[2] = [ "Soldier" , "http://209.85.12.231/10987/166/upload/p2064387.gif" ]
rpgChars[3] = [ "Fighter_male" , "http://209.85.12.231/10987/166/upload/p2064459.gif" ]
rpgChars[4] = [ "Fighter_female" , "http://209.85.12.231/10987/166/upload/p2064444.gif" ]
rpgChars[5] = [ "Huntress" , "http://209.85.12.231/10987/166/upload/p2064508.gif" ]
rpgChars[6] = [ "Engineer" , "http://209.85.12.231/10987/166/upload/p2064521.gif" ]
rpgChars[7] = [ "Ancient" , "http://209.85.12.231/10987/166/upload/p2064483.gif" ]
rpgChars[8] = [ "Trickster" , "http://209.85.12.231/10987/166/upload/p2064545.gif" ]
rpgChars[9] = [ "Sorcerer" , "http://209.85.12.231/10987/166/upload/p2064430.gif" ]
var rpgWeight = [ 8 , 3 , 4 , 6, 0 ]
var rpgCurrency = "@"
var rpgBar = "Y"
var topicMoney = "25"
var replyMoney = "15"
var order = [ 11, 'BR', 1, 'BR', 2, 3, 4, 5, 6, 'BR', 8, 7, 'BR', 9, 10, 12, 13, 14, 15 ]
var rpgFields = ["Logged Experience" , "Name" , "HP" , "STR" , "MAG" , "DEF" , "EXP" , "Weapons" , "Items" , "Level" , "Gender" ,"Image" , "Element" , "Allignment" , "HomeTown" ,"Motto" ]
document.write('<script src="http://209.85.12.231/10987/166/upload/p2066823.ibf"><\/script>');
</script>
please note,
this ModPak is configured to work in conjunction with the IFX Arena, however that part of the code has yet to be scripted.
Bad Wolf- Designer GFX
-
Level : 46
Number of posts : 3391
Location : Satellite V
Rank : 7
Experience : 3014
Registration Date : 2006-12-24
Cprofile
Title: The Digital Alchemist
Luck:
(588/588)
Karma:
(530/777)
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